The Archive as a Design Tool for Digital Innovation
The body of tangible and intangible knowledge growth from the sets of
historical and cultural practices fashion embeds feeds into what is
defined as fashion heritage, serving as the outcome and activation of
production and consumption processes of goods and services within the
fashion system.1 As an intersection of past, present,
and future practices, the archive arises from the fundamental urge to
preserve fashion heritage as memories of a person, a social group, a
location, or an organisation. Indeed, culture-intensive objects, fashion
ephemera, industrial processes and traditional fashion practices become
heritage when preserved and collected in archives and serve as study
objects and triggers for dissemination activities, meaning and
behavioural innovation.2 Overtime, research practices
revolving around the archive have been made possible thanks to a wide
range of fashion archives scattered among companies, museums,
foundations, universities, and special private collections, based on the
type of objects and information architecture they enclose, representing
one of the largest patrimonies worldwide in the field of Cultural and
Creative Industries (CCI). According to the Sistema Archivistico
Sistema Informativo Unificato per le Soprintendenze Archivistiche
(SIUSA)3 and the Portale degli Archivi
della Moda del Novecento,4 Italy only, on its own,
has more than 540 fashion archival complexes partaking in defining the
national identities, both connected to Italian manufacturing history and
its contemporary production system.
The collection of artefacts preserved in a fashion archive usually
includes a wide range of documentation related to design inspirations,
studies on shapes and functionality, illustrations and sketches, paper
patterns and prototypes, research on materials and development of colour
variants, studies for the development of fashion design details,
patents, collection of advertising campaigns, photographic artwork, and
press releases. Nevertheless, over time archives, serving as places for
meticulous preservation, have been governed by elitist and exclusive
ideals, distant from the general public,5
where direct access continues to be obstructed.6
Digitalisation in the field has profoundly changed the means of access
to archival content since it is ontologically tied to immateriality and
ideas of free access, sharing, the democratisation of knowledge, and
participation. Indeed, the agencies of digital technologies have brought
the urgency to connect physical repositories to virtual platforms in
which such memory is guarded and preserved.7
Within this context, educators, students, designers, and industry
members can tell stories about fashion using resources from multi-vocal
archival materials.8 Interpreted as such, an archive
becomes an instrument of symbolic innovation9
that, through an orientation and understanding of the possibilities
derived from digital media, can set the material and production culture
of an enterprise, becoming “a transformative/generative tool which
focuses not only on shaping logical perceptive processes of
reinterpretation of documentation and artefacts, but also profoundly
influences how actions and relationships between artefacts, stimuli,
inspirations and contemporaneity are conceived, designed and planned”.10 Going in-depth, the digitisation of
collections impacts a wide range of contexts and approaches concerning
the acquisition and representation of fashion heritage. It implies a
complete and necessary redefinition of archives as digital
repositories11 such as (i) incorporating
technological solutions to reorganise archival methods and acquisition
practices, (ii) rethinking fashion curatorial practices with new modes
that expand and hybridise the physical and digital dimensions of fashion
cultural heritage, and (iii) introducing digital apparatuses and devices
to stage artefacts of a heterogeneous and ephemeral nature.
Traditionally, curatorial approaches have always focused mainly on
representing knowledge belonging to historical collections through the
medium of the exhibition,12 placing the artifact
at the centre of a chronological perspective and keeping it as the
starting and ending point of their narrations. Consequently, the
intangible and tacit knowledge that shapes and belongs to the object
itself has often been overlooked and not thoroughly represented and
narrated, as well as the transversal interconnections that the object
has thanks to its situatedness in a wider socio-cultural, historic
context. Considering these concerns, traditional curatorial approaches
need to take into consideration the multimodal affordances enabled by
digital technologies, that can empower users to go in depth into
object’s tacit knowledge and to unveil interconnections with external
facts and other bodies of cultural data, with the goal of providing them
with immersive and extended experiences.13
On the other hand, what is defined as “digital curation”14
is aimed at preserving, managing and adding value to digital archival
data throughout its lifecycle and overtime for current and future
generations of users, to generate new sources of continuous and
immediate information and knowledge dissemination.15
This approach introduces an intriguing perspective regarding the
transformative impact of technological media on the very essence of
knowledge. With the digital, knowledge permeates every aspect of our
lives, becomes universally accessible, allowing for an expansive realm
of information to be explored. Therefore, the challenge of fashion
curation is to merge these essential dimensions to provide holistic
experiences where digital records interact in unique and innovative ways
within the physical realm to provide innovation directions in cultural
and creative domains. This view moves beyond the traditional
technocratic belief that considers innovation as distanced from the past
and different from the present. It also favours temporality and
historical and cultural stratifications as tools required to design the
future we desire and make it present. Within this context, the archive
undergoes a transformative process, liberating itself from its
conventional perception as a static and antiquated entity. Instead, it
evolves into a dynamic system of design practices, serving a dual
purpose. Firstly, it enables the reinterpretation of fashion heritage
from multiple perspectives and facilitates its dissemination through
augmented fruition dynamics, all while safeguarding its authentic
identifying codes. Simultaneously, it paves the way for the development
of new design pathways, capitalizing on contemporary production
potentials to reexamine and bring to life historical and cultural
practices. Consequently, the archive transcends its traditional
boundaries, assuming the form of an animated or mixed reality archive.16 As a potent design tool, it
establishes a comprehensive framework for the creation, transfer, and
preservation of diverse values, employing various tools, media, and
levels of engagement.
Dealing with Objects. Digital Media and Close Readings of Archival Objects
Archival heritage has typically been activated in curatorial
practices through approaches related to preserving, improving, and
promoting its tangible components.17 These methods and
techniques usually appear conservative and traditional in how they
approach museums’ displaying phase. Approaches that are also reflected
online through websites that serve as digital research platforms
showcasing a juxtaposition of objects or descriptions, primarily devoid
of contextual elements and reciprocal relations that are not entirely
extrinsic and based on elements that are not always meaningful, without
an effective integration of the various disciplinary fields involved in
and for a fashion artefact.18 Furthermore, the inner
knowledge inherently linked to Intangible Cultural Heritage (ICH)
concerning techniques, processes, sociocultural narratives and meanings
stayed permanently implicit in artefacts and preserved within archives
and collections because it is challenging to display and access by
public audiences. Traditional curatorial approaches lack a close reading
of the fashion historical object19 that enables to grasp
tacit dimensions that remain unfold whether the object is seen as static
behind a vitrine in a museum or through an image picturing its
bidimensional silhouette. One of the crucial aspects that remains
unexplored is the concept of movement. Within the realm of fashion
design, movement holds significant importance as it serves as a focal
point for studying the interplay between garments, accessories, and the
human body. This exploration involves the careful selection of textiles,
fabric choices, and the intricate process of pattern-making and draping.
Currently, extensive research in both the fashion industry and the field
of human-computer interaction concentrates on rediscovering knowledge
pertaining to how clothing items can adapt and respond to the body’s
movements. The objective is to amplify self-expression by reintroducing
the dynamic element into fashion design,20
transcending the limitations of physical form and preservation
requirements. Indeed, software and interfaces can escape the screen’s
bidimensional surface and implement a “virtual depth”21
through an augmented implementation and perception of immaterial content
like movement. This could be a precious source of knowledge for digital
curatorial practices, although little is explored from a
“representation” point of view.22 Indeed, users could
live an extraordinary experience seeing the garment in motion and
interacting with it through insights that often stay unfolded and
invisible, especially to non-professional users. Online platforms like
the Virtual Fashion Archive23 or the Central Saint
Martin project Exploding Fashion24
are undertaking the innovative trajectory enabling kinetic from the
archival artefact, leveraging on the opportunities derived by virtual
prototyping software like CLO3D25 to study objects
through reverse engineering methods26 and reconstruct them
into animated digital doubles that closely mirror the original form. The
clothes may now be seen and enjoyed regardless of where the physical
item may be, at any time, by making the collection available online.
Following the reality-virtuality continuum theorised by Milgram and
Kishino,27 the motion dimension could be
enhanced and further explored when applying Mixed Reality technologies
to the archival digital twin. Indeed, virtual projections like holograms
could directly appear in the physical space allowing users to live
futuristic performances just by wearing head-mounted displays. Despite
still not being explored and employed within fashion contexts, museums
like the Victoria & Albert in London are starting to reflect on
these possibilities. SONZAI, designed and implemented by Dimension
Studio in the museum, is a mixed-reality dance performance employing the
avatar of the performer Maëva Berthelot in a stunning audio-visual live
experience perceived through visors.28
Along with motion, another dimension that by nature belongs to fashion
artefacts is the materiality of textiles and materials, tightly linked
to the sense of touch. The preservation and collection of costumes and
other textiles in museums do not symbolise the apex for disseminating
the cultural heritage of textiles.29 As anticipated,
fashion archival objects witness material culture, especially in the
Italian landscape, reflected in heterogeneous artisanal know-how and
industrial predisposition toward endless manufacturing innovation.
Indeed, fashion heritage encompassed a wide variety of textiles derived
from various raw materials and characterised by craftsmanship techniques
in weaving and assembling as well as embroidery, embellishments and
post-production processing which can only be observed translated on an
object in a museum or through a photograph and narrated by a textual
description. Moreover, ICH is in danger of disappearing due to
socio-cultural, economic, and technological barriers that lead to
outsourcing, homologation and depauperate. In this context, digital
technologies could preserve, revive, transmit and valorise ICH’s
“creative acts” by encoding data, information, and knowledge.30 Modern software applications can
expand our understanding of the complexity and variety of artefacts,
their creation, and the evolution of different craft traditions,
providing fresh insights and viewpoints relevant to traditional crafts
and ancient societies. Digital curatorial practices aimed at unfolding
craft techniques belonging to textiles and fabrication can manage the
integration of virtual experiences involving the sense of touch, even if
a screen mediates physicality, be it a smartphone, tablet, laptop, or
desktop device. Indeed, haptic devices and low-tech haptic visuality
films could be applied to give a hand or finger tactile input in virtual
reality, and hyper-sense encoded data for memory elicitation. By
delivering “perceptual cues in the form of forces, displacements,
electrical, thermal, or other signals delivered to the skin and body”,31 haptic interfaces for
human-computer interaction, virtual reality, and human-robot interaction
may improve the sense of touch that is crucial to perceive the
materiality of the fashion artefact completely. This is the objective of
Wint Design Lab’s XYZ | Sensomotoric Interplay of Glass and
Body,32 a research project which delivers
visual and material reinterpretations of the craftsman’s specific
movements and the physical resonance within a glass-blown piece. Another
best practice belonging to the artistic field that experiments with the
translation of human perceptual cues to machines are the Mutations of
Presence performance by the artist and researcher Sougwen Chung,33 investigating creative co-creation
through collaborative improvisational drawing with a collaborative robot
trained on the artist’s movement when drawing. The exploration and
initial endeavors at the intersection of Cultural Heritage and HCI
domains contribute to the emergence of novel design frameworks that
prioritize the production aspect of fashion items. These efforts shed
light on the potential that arises from the accessibility of various
technologies, ranging from 3D printing, a digital manufacturing
technique, to cutting-edge collaborative robotics. Presently, these
applications are primarily being pioneered in artistic and engineering
settings, opening new possibilities and opportunities.
Dealing with Data. Algorithms and Distant Readings of Archival Collections
While there has been extensive academic research on fashion curatorial practices34 and the digitalization of fashion domains,35 the conversation surrounding the digital’s impact on archives and museums has predominantly been confined to disciplines such as library science, museum studies, and digital humanities practices,36 with the result that what is often lacking is a true valorisation and sharing of knowledge from the specific domain to a more general sphere that gives rise to new forms or new levels of knowledge from their intertwining and integration. The fashion cultural heritage is still fragmented in preservation and distribution, failing to convey the complexity of knowledge, forms, and methodologies. As Calanca describes, there is a need to integrate and make digital descriptions and reproductions interact with broader knowledge, a knowledge that refers to the overall contexts in which those objects were brought into being and then subsequently preserved, used and interpreted.37 In this context, the discipline of design, knowing about “the artificial world of artefacts”,38 and being by nature the result of the encounter between techno-scientific and socio-cultural domains, offer deep reasoning on the possibility of using digital technologies to integrate explorations around heritage objects (as explored in the previous section) with methods derived from information science and visualisation aimed at unfolding knowledge from heterogeneous networks of data arising from fashion collections. Indeed, “if online digitalised collections can become resources for designers and professionals, they are today becoming central design tools for fashion scholars and researchers as well”39 who need to reflect on and hybridise with the languages underlying data and information visualisation, and the criteria to apply when curating archival collections online to glean information and knowledge from digital records. Visualisation, a distinctive feature of the digital humanities,40 involves by nature computational methods like algorithmic reading to expand the scope and capacity of visual and textual analysis that can be applied to an archival collection involving large amounts of data. Also referred to as “digital visualisations”,41 they are the result of computational methods applied to cultural data42 that analyse thousands of data and characters within text and file metadata, thus enabling a new kind of language and narrative based on distant reading. In fact, unlike close human reading, which deals with a canonical reading of a few objects examined in detail, distance reading requires the digital processing of vast corpora, made up of much smaller units but much more substantial in terms of content. A human cannot do this, and it fundamentally alters the purpose of reading. It shifts from a “document-centered” approach, which involves in-depth analysis of an object or text while maintaining its structure, to a focus on generating an abstract view that visualizes the overall characteristics of one or multiple texts.43 Algorithms identify patterns, which are then transformed into spatial configurations using reduction and similarity as visual translation and schematization parameters that generates knowledge through interaction with users. This approach also presents an opportunity for the necessary systemic innovation of the fragmented fashion heritage landscape. It involves connecting the collection to a wide range of other evidence, creating a “scopic view”44 that goes beyond a single entity. This overview of data highlights potentially interesting patterns and hyperlinks,45 allowing for research queries, skimming, keyword filtering, and a scalable drill-down approach to further explore the presented patterns. By combining data-driven interdisciplinary approaches and material culture analysis, fashion can be viewed both as an object-focused topic and something that can be meaningfully reflected in digital archive records. This integrated approach offers a more nuanced understanding of the socio-cultural and socio-economic contexts related to the visual and heritage aspects of fashion.46 Although best practices using computational analysis are still rare and not meaningful within the fashion field, the virtual archive IN-COMMON provides an engaging experiential narrative of performing arts in Italy based on algorithmic pattern recognition that highlights the connections of materials across time and space, artists and events, geographies, and specific metadata of textual documentation.47 In these narratives, humans engage with visualized data, enabled by algorithmic contributions that offer new modalities and possibilities. As Esposito notes, algorithms are unique in their “noisy” nature, identifying patterns and connections that elude human observers, thereby shaping interpretive readings and raising fresh questions.48 The machine assumes the role of a partner, suggesting new directions for interpretation. This notion of hyper reading extends to what Hayles terms “machine reading”49 where artificial intelligence utilizes data mining techniques to autonomously generate new artifacts, either from human input or through unsupervised approaches. This trajectory of linguistic innovation embeds AI agency in cultural production, intimately understanding human aesthetic preferences and merging with various fields like modelling, gaming, adaptation, translation, rendering, and simulation. The boundary between human interpretation and autonomous recognition becomes blurred and permeable. As a computer technology mirroring human behavior, AI has already made significant strides in the fashion industry making the boundary between human interpretation and autonomous recognition undefined and porous. As a computer technology that acts as a tool to mirror human behaviour,50 AI has already paved its way in the fashion industry. To date, the advent of text-to-image, drawing-to-image, and image-to-3d AI-powered platforms such as Midjourney51 or Dreamstudio52 act as self-learning machines by processing significant quantities of information and analysing that information to create new inspirations and outputs useful in fashion ideation processes.
Conclusions and Discussion
The Interpretive Framework: The Design Orienting Scenario Approach
The context described in the previous sections makes it possible to
apply a scenario design approach as a fundamental methodology for
defining and describing an environment within which a project will be
placed and for identifying experiential design trajectories to be
followed.
According to the directions and assumptions provided in the previous
sections based on the literature review and evidence observations, as
well as on the informed perspective concerning the archive as a catalyst
for symbolic innovation in the fashion field both from a cultural and
technological dimension, the proposed innovation trajectories are based
on a Design Orienting Scenarios (DOS) approach.53
DOS were developed outside future studies and strategic planning to
involve the world of design closely, thanks to narrative and visual
representations of trends and contexts. They are fundamental results for
describing an environment within which a project will be placed and for
identifying design trajectories to follow.54
Following DOS, four trajectories are described and developed following
the 2X2 Matrix Technique based on a four quadrants scheme defined by two
pairs of variables.55 Each variable ranges along two
polarities to understand the nature of potential design directions in
fashion culture and new media technologies. On the drivers of the
highest importance axis, the variables represent the nature of
artefacts within an archive ranging from object-driven
immersion, with tangible artefacts as the subject of analysis, to
data-driven immersion, considering digital archival records the
starting point for new narratives. On this axis, immersion in cultural
pieces and works of art as the modern model of sensory perception makes
the experiential aspect prevail over the aesthetic one.56
On the other axis, the variables related to the driver of the
highest uncertainty represent the dimensions that technology’s
agency could impact within fashion environments, ranging from
augmented fruition through the act of dematerialisation — as an
object or data breakdown in order to access tacit knowledge dimensions —
to augmented production thanks to the capabilities of new
technologies to rematerialise cultural artefacts through human-computer
interactions, translating the techniques and know-how implicit in
archival objects for advocacy and preservation.
The Outlined Innovation Trajectories
There are several methods to view and read archival fashion as a
result of technological approaches hybridizing fashion heritage
practices in light of changes in design languages. Based on the
theoretical scenario depicted above and the several realities that are
currently moving to establish new systems of disseminating cultural
heritage, the four trajectories are here proposed and described, taking
into consideration contexts, agencies, relationships and opportunities
derived, within the scope of the 2X2 matrix.57
The trajectory traced by the augmented fruition through
object-driven immersion concerns the unfolding of tacit knowledge
of culture-intensive fashion artefacts through close readings enabled
and augmented by digitalization practices aimed at dematerializing
archival collections.58 Phygital curatorship practices will
allow users to fully experience and acquire the multi-layered dimensions
related to pattern making and kinetics deeply characterizing fashion
design processes. An initial attempt is represented by the Virtual
Fashion Archive59 that chose Thierry Mugler’s designs
or the animations of the pleated volumes of Issey Miyake’s garments kept
at the Museum at FIT as digital twins to show close-ups of specific
structural details, seams, textures, and embroidery. This process
enables the creation of Mixed Reality environments where the physical
object is supported by immersive digital environments that add value by
providing augmented insights resulting in fruition and didactic
experiences valuable to students and researchers, as well as
professionals in the field of fashion design and cultural studies. The
augmented fruition through data-driven immersion leverages the
translation from analogical archival records to data-driven digital
collections and aims to foster alternative research approaches arising
from algorithmic pattern restitutions and aimed at building new
curatorial narratives. The process here starts with data mining
processes to analyze the archival information architecture of databases,
with the final aim of visualizing unforeseen links and networks of
archival metadata, otherwise invisible to plain view. In this context,
digital curatorship practices give sense and interpret the resulting
heterogeneous networks through distant readings, as in the digital
archive IN-COMMONS,60 which provides an unexpected
categorization of the archive by singling out metadata and specific
components of digital records. Colours, document typologies, and
temporal and geographical cues are used as filters to stimulate
curiosity and encourage what is defined as “serendipitous
exploration”,61 meaning interaction with a source
of information and learning something beneficial without having any
predetermined goals.
On the right side of the matrix, trajectories informing cultural
production concerning technological rematerialization are outlined and
reflect on machine agencies’ capabilities in intervening and expanding
cultural knowledge towards new aesthetic and productive languages. The
augmented production through object-centred immersion focuses
on close readings of traditional fashion manufacturing knowledge for
dissemination, informing future processes and educating upcoming
designers. Digital technologies enable the capture and dissemination of
manufacturing-related data, information, and knowledge from both
industrial and craftsmanship domains. Motion capture sensors encode
unique aspects of gestures, materiality, and haptic dimensions of
archival artifacts.62 Simultaneously, Mixed Reality (MR)
technologies transform sensory data into informative, storytelling, and
educational experiences for fashion-tech students and professionals.
This perspective also empowers SMEs and artisans to educate future
technicians and experts, valuing their specialized know-how for
high-quality outcomes. Comprised in this scenario, an influential strand
of investigation in HCI is related to artisanship 4.0, and the role of
collaborative robotics in future augmented co-creation practices. As in
the case of Sougwen Chung’s artistic production, human and machine
interactions are developed using data recorded through a computer vision
system tracking the position of the body to feed into a custom robotic
collaborator. Recorded electrical signals, body feedback and painterly
gestures are directed towards alternative configurations of human and
machine collaborations, exploring the mark-made-by-hand and the
mark-made-by-machine as an approach to reconfiguring culture-intensive
processes. The trajectory of augmented production and data-driven
immersion revolves around the creative affordances of AI, enabling
its almost autonomous generation of novel insights in digital records.
AI has made a significant impact on various creative fields, including
video game design, video production, architecture, music, writing, and
art. Its ability to leverage big data and computational capabilities
optimizes and streamlines specific stages of the creative process. In
addition to its traditional tasks of automating human cognitive
processes like object or pattern recognition, language translation, and
recommendations, AI now actively participates in the ideation phase,
offering previously unseen insights through a process of
rematerialization, where it learns from and builds upon vast cultural
datasets.
In the context of fashion design ideation, designers can view AI as a
tool to overcome creative blocks and guide both divergent and convergent
thinking. By providing synthetic and descriptive keywords, designers can
harness AI’s capabilities, although current market tools are still in
the early stages of development. Nevertheless, they have the potential
to profoundly alter our understanding of the cultural significance of
human creativity in fashion design processes, ultimately disrupting the
role of the fashion designer in our contemporary world.
The proposed trajectories blur the boundaries between cultural and
industrial domains, tangible and intangible dimensions, and physical and
digital spaces and elements. Fashion archives provide a privileged
context to model and experiment with an integrated phygital dimension,
enhancing cultural engagement and production. These trajectories can be
applied throughout the fashion industry, as it seeks new ways to provide
diverse audiences (suppliers, buyers, journalists, customers) with
immersive product experiences. Likewise, technology-enhanced fashion
archives offer an expanded opportunity to disseminate cultural literacy
to a wide range of audiences. They can transform from “situated cultural
production” to “immersive and augmented environments,” where each
component of the tangible collection is accompanied by virtual insights,
engaging users in participatory, interactive, and inclusive
experiences.63 Thus, technological implementation
redefines existing cultural expressions by reimagining how cultural
engagement occurs, facilitating access to cultural heritage, and
creating disruptive cultural patterns that involve both human and
non-human interactions in cultural production practices.
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